Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration by Ed Catmull & Amy Wallace
From Ed Catmull, co-founder (with Steve Jobs and John Lasseter) of Pixar Animation Studios, comes an incisive book about creativity in business—sure to appeal to readers of Daniel Pink, Tom Peters, and Chip and Dan Heath.
Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation—into the meetings, postmortems, and “Braintrust” sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture—but it is also, as Pixar co-founder and president Ed Catmull writes, “an expression of the ideas that I believe make the best in us possible.”
For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable.
There is nowhere left to run. In the wake of the deadly plague that virtually annihilated the human race, a vast red jungle teeming with alien creatures and lethal plants is devouring Earth, swallowing buildings whole and ruthlessly decimating what life remains. A witness to the terrifying transformation, survivor Emily Baxter thinks the odds against humanity can’t get any worse.
She is wrong.
The thrilling conclusion to the bestselling Extinction Point series, Revelations takes a humanity on the brink of devastation…and throws it over the edge!
Stone Barrington is back in the extraordinary new adventure from New York Times–bestselling author Stuart Woods.
Stone Barrington seems to have a knack for being in the wrong place at the wrong time. When Manhattan’s elite are beset by a series of clever crimes—and Stone is a material witness—he and his former partner Dino Bacchetti find themselves drawn into the world of high-end security and fraud, where insider knowledge and access are limited to a privileged few, and the wealthy are made vulnerable by the very systems meant to keep them safe. As Stone and Dino delve deeper into their investigation, they learn that the mastermind behind the incidents may have some intimate ties to Stone . . . and that the biggest heist is still to come.
Empress Celene of Orlais rose to the throne of the most powerful nation in Thedas through wisdom, wit, and ruthless manipulation. Now, the empire she has guided into an age of enlightenment is threatened from within by imminent war between the templars and the mages even as rebellion stirs among the downtrodden elves. To save Orlais, Celene must keep her hold on the throne by any means necessary.
Fighting with the legendary skill of the Orlesian Chevaliers, Grand Duke Gaspard has won countless battles for the empire and the empress. But as the Circle fails and chaos looms, Gaspard begins to doubt that Celene’s diplomatic approach Orlais’ problems will keep the empire safe. Perhaps it is time for a new leader, one who lives by the tenets of the Chevalier’s Code, to make Orlais strong again.
Briala has been Celene’s handmaid since the two of them were children, subtly using her position to help improve the lives of elves across Orlais. She is Celene’s confidante, spymaster, and lover, but when politics force the empress to choose between the rights of the elves and the Orlesian throne, Briala must decide where her true loyalties lie.
In this thrilling tie-in to the award-winning Dragon Age™ games, alliances are forged and promises broken as Celene and Gaspard battle for the throne of Orlais. But in the end, the elves who hide in the forests or starve in the slums may decide the fate of the masked empire.